Test room for Foundational Assets
Foundational assets in Mecromage are the blueprint building blocks that indicate visual asset placement as well as game-mechanic specific objects. They are designed to easily swap in and out to create Environment Themes. They are instanced throughout the game in a way that allows them to be easily maintained. Continue reading
This is a map screen I’ve been drafting up for a 2d platforming game. There are a lot of constraints to ensure the process is efficient to quickly develop more for different levels, and to ensure that we keep it as light as possible on the coding end as well. This is definitely a draft that I can see going in and adding some small effects to keep it feeling dynamic.
On my Long Journey learning about creating side scrolling game assets and development I’ve done many an intensive study. Today I thought I would share a few of my older study images I generated along the way.
Click here to see time lapse video of me working
Here we have a familiar forest:
The Codrak Shaman is a spry caster intelligently weaving the less wise of his clan into a unified force. He’s cunning wit ensure enemies are constantly considering their tactical position. His tainted totems have the power persuade the natural elements to obey his command.
The Shaman is not only a charmer of the elements, his fellow Codrak, but also of the his flying half kin. In times of need his loyal drakes can be commanded to drop mana fused stones upon enemies.
Drowning. That’s what it feels like most of the time I’ve been developing my Indie project, Mecromage. I’ve averaged about 12 hours a day on this week alone. Crafting story concepts, game mechanics, graphics assets, animated sprites, and 2d techniques I’ve done my part to push the first level of the game to about 70% complete. But really, at the end of the week, all I can think about is how fun the elevator challenge was, and how that success is what helps me to rise to the overwhelming challenges I will dive into yet again tomorrow.
Genre: Action, Adventure, Role-Playing, Platformer
Developer: Unchosen Paths LLC
Release Date: No official – Shooting for Winter 2013 but we could be years off..
About the Game
Mecromage is a role-playing platformer that focuses gameplay on meaningful combat, rewarding exploration, and immersive atmosphere. In a realm where Manacrafting has long ago beaten back technological titans and orbital invasions, an era of imbalance has settled, tainting the region and perverting its natural laws. Many secrets, artifacts, and tactics will need to be unveiled if one wishes to bring balance to the fantastic yet fragmented realm.
Neoblon’s culture and peoples should be well thought out, but the realm will always be rich with mystery. Using the most simple of medium reminds me of how important it is to leave the canvas’ door open, welcoming the viewer to enter by their own accord, and participate in imaging of the fantastic.
Its incredibly freeing and relaxing to sit with paper and pencil after a long day of digital grinding. I recommend it to anyone who enjoys any creative endeavor. There is just something about thee ‘ol analog that allows you to so simply focus on the art. I have gone months without putting pencil to pad and those times have hurt my development, surely. Pencil is forgiving, but not so loose as a digital canvas. The real world is full of imperfection, and the imperfection is what often leads to the most interesting path of ideas, what so tempts the imagination..