Though I am mired in my current work, I find that it can be a good thing to take small breaks from the grind to reignite my passion for artistic work by tackling smaller more focused projects. I enjoy doing overlay and eSports work for many reasons, but one of the them is that it utilizes a generally very simple concepts that can be deeply explored through creative problem solving and intelligent design. This allows me to push aside a lot of the extra considerations that can weigh down exploration of design while I’m working on such a complicated project as my Indie game Mecromage.
An image to promote the crew of @BaseTradeTV
December of last year I had an encounter with a Starcraft 2 community stream on Twtich.tv that I really enjoyed. Their obvious passion and dedication purely to the community of gamers was inspiring. I felt this could be a nice avenue that would allow me to stretch a little and focus on quick creative execution of some small projects. I contacted BaseTradeTV and offered some graphics support for the channel, they accepted.
I found out that Grubby will be squaring off vs Flash in the first casted match of MLG Dallas – Summer Championship happening tomorrow! The Warcraft 3 legend and Starcraft 2 titan squaring off inspired me to sketch up a little cheerful for them. I’m cheering for Grubby, of course but I wish the best of luck to both players. Somewhat selfishly I hope that it will be one of the most devastating spectacles of Terran mechanized battle bombardment thundering against the devote zen psi-shielding of the focused Protoss as they lighten the field with their searing storms.
I entered a League of Legends comic contest held by riot games. It was very entertaining and a fun way to flex some creative muscle. Interestingly the most difficult part of the comic is creating something that would be funny and fit within the guidelines. The challenge proved to be very fun and rewarding.
Writing the comic is definitely a skill in itself. At first I had Photoshop loaded up and I was using text boxes to attempt to create my story. I soon realized I was a bit bolder than I should have, and reverted to ye ‘ole notepad to iron out the concept. Once again proving that preplanning smart design is an artists best friend.
After a couple weeks break dug in, spending a lot of time afterward detailing the art, and then applying the inks. This piece is probably the most extensively inked projected I’ve accomplished. I was quite happy with the results, but not so much on how much time I had until the deadline. I had under estimated the amount of time to deadline, and ended up rushing the colors to slip my submission within the 5 minutes of contest deadline.
A couple of weeks ago a friend of mine ‘Kayfix’ and I decided to play a run through of X-Com with ‘Field Expedient Muliplayer’. The idea is that we run with two teams of four, and that all deaths are permanent (as stated in our code of conduct) and the we cast the xenomorphic extravaganza.
Creating Team Eve’s logo was a rewarding experience, and a test of the process of achieving a shared vision with a client. Below I discuss the process I used to communicate online, across the globe, to deliver not only a logo for an up and coming eSports team, but some working assets for their web and streaming needs.
I tacked a fun logo project for the ‘PBR STREETGANG’, TEAM HONEY BADGER. The group requested a Honey Badger as their logo with a military theme. The client wanted only two colors for printing cost purposes. Team Honey Badger plans to make a sticker of the logo. Perhaps even paint one on their Street Bikes for maximum exposure.