This is an image I rendered in order to place on my PSN profile. I wish I could make it my avatar for PSN as well as Bungie.net, but alas the fates have not willed it. I feel the image is incomplete, but I’ll need to execute the draft and give it some time to watch and learn to decide how best to proceed.
TeamLiquid, Twitter, Bungie Creations –pending approval-
Alas, my submission to the Starcraft Remastered portrait contest didn’t make it as a finalist. But here it is for anyone else who ventures this sector to grab and use as your very own portrait. Please credit/comment if you do! 😀 ❤
Test room for Foundational Assets
Foundational assets in Mecromage are the blueprint building blocks that indicate visual asset placement as well as game-mechanic specific objects. They are designed to easily swap in and out to create Environment Themes. They are instanced throughout the game in a way that allows them to be easily maintained. Continue Reading
It was my first time making Cheermotes, and this is the result! Rifkin of BaseTrade, Starcraft commentator fame desired a very retro pixel style. Each Cheermote concept was his requested content. I tried to maintain the pixel vibe, but realized pure pixel art might not read well for the intended application, so I used a hybrid of pixel animations (produced in photoshop) and motion graphics (using Animate CC, formerly Flash). I feel the results turned out well.
Fun sprite work this week, crammed between meetings and feedback on first very rough full playthrough. Woohoo have a great weekend all!
Some concept work on group of enemies called the Elgon, for Indie game Mecromage.
Twitch emoticons I’ve been working on today to submit to Kripp. Any feedback is appreciated. Continue Reading