Foundational assets in Mecromage are the blueprint building blocks that indicate visual asset placement as well as game-mechanic specific objects. They are designed to easily swap in and out to create Environment Themes. They are instanced throughout the game in a way that allows them to be easily maintained.Continue reading
This is a map screen I’ve been drafting up for a 2d platforming game. There are a lot of constraints to ensure the process is efficient to quickly develop more for different levels, and to ensure that we keep it as light as possible on the coding end as well. This is definitely a draft that I can see going in and adding some small effects to keep it feeling dynamic.
I found out that Grubby will be squaring off vs Flash in the first casted match of MLG Dallas – Summer Championship happening tomorrow! The Warcraft 3 legend and Starcraft 2 titan squaring off inspired me to sketch up a little cheerful for them. I’m cheering for Grubby, of course but I wish the best of luck to both players. Somewhat selfishly I hope that it will be one of the most devastating spectacles of Terran mechanized battle bombardment thundering against the devote zen psi-shielding of the focused Protoss as they lighten the field with their searing storms.