Art Study, Game Graphics, Indie Game Art, Tiled, Unchosen Paths

Mecromage Foundational Assets

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Test room for Foundational Assets

Foundational assets in Mecromage are the blueprint building blocks that indicate visual asset placement as well as game-mechanic specific objects.  They are designed to easily swap in and out to create Environment Themes.  They are instanced throughout the game in a way that allows them to be easily maintained. Continue reading “Mecromage Foundational Assets”

Design, Game Design, Game Graphics, Indie Game Art, Indie Game Blog, Indie game Concept Art, Tiled

Study – Castlevania Legends

 

Art by Joshua Keyes – Characters and scene inspired by Castlevania, owned by Konami.

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I decided it might be fun to submit a piece for Jazza’s Contest of the Month: New Resolution. The goal was to take a scene from a game that was made for a 1990 or prior machine and redraw it in a higher resolution. *placed 2nd – Runner up in open category*

Continue reading “Study – Castlevania Legends”

Cartooning, Digital Painting, Illustration, Indie Game Blog, Indie Game Design, Projects, Sketchbook, Sketchbook Digital, Unchosen Paths

Team Aegis

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Inspired by the original X-Com game and their alloy armor, I decided to spent a bit of time imaging my team of badass alien brawlers.  I didn’t reference directly the game, but purely went about illustrating the headshots from a sense of inspiration and how I saw a team of mine existing in a world where elite soldiers were trained to go head to head with an unknown and ever-present threat of extraterrestrial terror.  Continue reading “Team Aegis”