Mecromage Foundational Assets

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Test room for Foundational Assets

Foundational assets in Mecromage are the blueprint building blocks that indicate visual asset placement as well as game-mechanic specific objects.  They are designed to easily swap in and out to create Environment Themes.  They are instanced throughout the game in a way that allows them to be easily maintained. Continue reading

Study – Castlevania Legends

 

Art by Joshua Keyes – Characters and scene inspired by Castlevania, owned by Konami.

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I decided it might be fun to submit a piece for Jazza’s Contest of the Month: New Resolution. The goal was to take a scene from a game that was made for a 1990 or prior machine and redraw it in a higher resolution. *placed 2nd – Runner up in open category*

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Team Aegis

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Inspired by the original X-Com game and their alloy armor, I decided to spent a bit of time imaging my team of badass alien brawlers.  I didn’t reference directly the game, but purely went about illustrating the headshots from a sense of inspiration and how I saw a team of mine existing in a world where elite soldiers were trained to go head to head with an unknown and ever-present threat of extraterrestrial terror.  Continue reading

BaseTradeTV Reflection

Though I am mired in my current work, I find that it can be a good thing to take small breaks from the grind to reignite my passion for artistic work by tackling smaller more focused projects.  I enjoy doing overlay and eSports work for many reasons, but one of the them is that it utilizes a generally very simple concepts that can be deeply explored through creative problem solving and intelligent design.  This allows me to push aside a lot of the extra considerations that can weigh down exploration of design while I’m working on such a complicated project as my Indie game Mecromage.

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An image to promote the crew of @BaseTradeTV

December of last year I had an encounter with a Starcraft 2 community stream on Twtich.tv that I really enjoyed.  Their obvious passion and dedication purely to the community of gamers was inspiring.  I felt this could be a nice avenue that would allow me to stretch a little and focus on quick creative execution of some small projects.  I contacted BaseTradeTV and offered some graphics support for the channel, they accepted.

The Overlay Continue reading

Keyes Possibilities

This Spring, 2014 a few family member of mine dedicated themselves to be apart of a triathlon.  They decided to make motivational family Keyes Jerseys.  I was called into action in effort to make this a reality.

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  keyesLogoJerseyDemo The keys’ esthetic was a bit on the ‘techy’ side, but I’d been deep into my game project when I designed them, so some of the content philosophy bled over.  The intent was to ensure that each key was interesting, being that they are blown up about tens times larger than an actual key would be.  I enjoyed the the challenge of making print quality interesting compositions out of enlarged every day objects. Though, the hurtle and real life issues made the project more of an obstacle than it should have, I did quite enjoy the result.

Being that the style easily could be something that could fit within the context of my science-fantasy platformer, Mecromage, I decided to try to use them as in game assets you’ll be able to interact with.  I’m always looking forward to unlocking doors to new possibilities, thanks to my family for being motivating and inspiring, never stop exploring new thresholds.