Test room for Foundational Assets
Foundational assets in Mecromage are the blueprint building blocks that indicate visual asset placement as well as game-mechanic specific objects. They are designed to easily swap in and out to create Environment Themes. They are instanced throughout the game in a way that allows them to be easily maintained. Continue Reading
A fun little image I did to celebrate all the fun my wife and I have had playing Destiny together. She is a real bad@$$ in that game!
Picture for a very special buddy of mine’s 6th birthday! He really likes Huskies!
The wife and I were away from eachother for about six months because of her work. This work was done to cheer her up while we were away.
Art by Joshua Keyes – Characters and scene inspired by Castlevania, owned by Konami.
I decided it might be fun to submit a piece for Jazza’s Contest of the Month: New Resolution. The goal was to take a scene from a game that was made for a 1990 or prior machine and redraw it in a higher resolution. *placed 2nd – Runner up in open category*
Happy Terror/Treat day! This is for my wife whom I’m missing very much while she’s away for work. This image is inspired by her love of scary fun-things as well as her love of our little ham-star, Misha. I hope you Enjoy!
Inspired by the original X-Com game and their alloy armor, I decided to spent a bit of time imaging my team of badass alien brawlers. I didn’t reference directly the game, but purely went about illustrating the headshots from a sense of inspiration and how I saw a team of mine existing in a world where elite soldiers were trained to go head to head with an unknown and ever-present threat of extraterrestrial terror. Continue Reading