This is a map screen I’ve been drafting up for a 2d platforming game. There are a lot of constraints to ensure the process is efficient to quickly develop more for different levels, and to ensure that we keep it as light as possible on the coding end as well. This is definitely a draft that I can see going in and adding some small effects to keep it feeling dynamic.
Art by Joshua Keyes – Characters and scene inspired by Castlevania, owned by Konami.
I decided it might be fun to submit a piece for Jazza’s Contest of the Month: New Resolution. The goal was to take a scene from a game that was made for a 1990 or prior machine and redraw it in a higher resolution. *placed 2nd – Runner up in open category*
Happy Terror/Treat day! This is for my wife whom I’m missing very much while she’s away for work. This image is inspired by her love of scary fun-things as well as her love of our little ham-star, Misha. I hope you Enjoy!
On my Long Journey learning about creating side scrolling game assets and development I’ve done many an intensive study. Today I thought I would share a few of my older study images I generated along the way.
Click here to see time lapse video of me working
Here we have a familiar forest:
I have a lot of father figures in my life that I like to honor on Father’s Day. Fathers that are friends of mine that I think do an amazing job, my imperfect father and step father, as well as mentors in my life that have played a fatherly role.
A friend of mine requested a concept image of his D&D character, Melech. I agreed, and here we have the result. I don’t feel like I did the character character the justice it deserves. Continue Reading
I really enjoy doing artwork of all kinds. Often I believe I spread myself too thin creating so many types of graphics across so vast a spectrum. And then Twigly happens, and I remember that it’s these kinds of joys that keep me making graphics. Continue Reading