I still need to update the background of this image. I want to add parallax layers and updated environment graphics to give a better taste of where things evolved before the end…
.. The skeleton looks on, his undying soul filled with disparaging disappointment, “Run, little friend, run to your destiny!”
Work continues on my Castlevania 1 retro redux. The Hall is coming along nicely. Trying to focus on values, colors, and getting the tile system in place. Much of the work isn’t shown in the simple graphic above, but I’m challenging myself to create a system that would theme of the environment to allow for a great deal more geometry. Continue Reading
In celebration of the awesome competition and entertainment Reynor, 15 year old Starcraft 2 competitive player, has contributed. Gratz on the awesome showings, man!
This is an image I rendered in order to place on my PSN profile. I wish I could make it my avatar for PSN as well as Bungie.net, but alas the fates have not willed it. I feel the image is incomplete, but I’ll need to execute the draft and give it some time to watch and learn to decide how best to proceed.
Alas, my submission to the Starcraft Remastered portrait contest didn’t make it as a finalist. But here it is for anyone else who ventures this sector to grab and use as your very own portrait. Please credit/comment if you do! 😀 ❤
Test room for Foundational Assets
Foundational assets in Mecromage are the blueprint building blocks that indicate visual asset placement as well as game-mechanic specific objects. They are designed to easily swap in and out to create Environment Themes. They are instanced throughout the game in a way that allows them to be easily maintained. Continue Reading