Raise your hammer to the storm!

This is a quick gathering and presentation of just a small sampling of assets I created while working on Mecromage, a side scrolling Metrovania game. I hope to put together more examples of the work that I had done for the unreleased game in the future. I still need to update the background of this…

Unchosen Forge: Viability Exercise Retro Graphics – Castleroid Tile Pallet System Work continues on my Castlevania 1 retro redux. The Hall is coming along nicely. Trying to focus on values, colors, and getting the tile system in place. Much of the work isn’t shown in the simple graphic above, but I’m challenging myself to create…

NEVER QUIT! π This is a design I initially made for my dad, but I enjoyed it enough that I made a wallpaper for myself and have been using it now for many years. I would love to make T-Shirts with the design, but alas I have not yet. I’ve also recieved a great many…

In celebration of the awesome competition and entertainment Reynor, 15 year old Starcraft 2 competitive player, has contributed. Gratz on the awesome showings, man!

This is an image I rendered in order to place on my PSN profile. I wish I could make it my avatar for PSN as well as Bungie.net, but alas the fates have not willed it. I feel the image is incomplete, but I’ll need to execute the draft and give it some time to…

Alas, my submission to the Starcraft Remastered portrait contest didn’t make it as a finalist. But here it is for anyone else who ventures this sector to grab and use as your very own portrait. Please credit/comment if you do! π β€

Test room for Foundational Assets Foundational assets in Mecromage are the blueprint building blocks that indicate visual asset placement as well as game-mechanic specific objects. They are designed to easily swap in and out to create Environment Themes. They are instanced throughout the game in a way that allows them to be easily maintained.

It was my first time making Cheermotes, and this is the result! Rifkin of BaseTrade, Starcraft commentator fame desired a very retro pixel style. Each Cheermote concept was his requested content. I tried to maintain the pixel vibe, but realized pure pixel art might not read well for the intended application, so I used a hybrid…

Some concept work I put in today for enemy creatures of Indie game I’m working on. Β These enemies belong to the same ‘culture’ so should feel somewhat related.