Art Study, Game Graphics, Indie Game Art, Tiled, Unchosen Paths

Mecromage Foundational Assets

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Test room for Foundational Assets

Foundational assets in Mecromage are the blueprint building blocks that indicate visual asset placement as well as game-mechanic specific objects.  They are designed to easily swap in and out to create Environment Themes.  They are instanced throughout the game in a way that allows them to be easily maintained. Continue reading “Mecromage Foundational Assets”

Design, Game Design, Game Graphics, Indie Game Art, Indie Game Blog, Indie game Concept Art, Tiled

Study – Castlevania Legends

 

Art by Joshua Keyes – Characters and scene inspired by Castlevania, owned by Konami.

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I decided it might be fun to submit a piece for Jazza’s Contest of the Month: New Resolution. The goal was to take a scene from a game that was made for a 1990 or prior machine and redraw it in a higher resolution. *placed 2nd – Runner up in open category*

Continue reading “Study – Castlevania Legends”

Game Graphics, Indie Game Art, Tiled

Tiled – Shooter game reskin

My first mini project using the Tiled application was an enjoyable experience.  A friend of mine made a multiplayer PvP top down shooter game with a html 5 platform.  He had several placeholder graphics that I was able to re-skin to give the game it’s own unique flavor.  See the original screen capture below for comparison.

Continue reading “Tiled – Shooter game reskin”