Work continues on my Castlevania 1 retro redux. The Hall is coming along nicely. Trying to focus on values, colors, and getting the tile system in place. Much of the work isn’t shown in the simple graphic above, but I’m challenging myself to create a system that would theme of the environment to allow for a great deal more geometry. Continue Reading
Test room for Foundational Assets
Foundational assets in Mecromage are the blueprint building blocks that indicate visual asset placement as well as game-mechanic specific objects. They are designed to easily swap in and out to create Environment Themes. They are instanced throughout the game in a way that allows them to be easily maintained. Continue Reading
Art by Joshua Keyes – Characters and scene inspired by Castlevania, owned by Konami.
I decided it might be fun to submit a piece for Jazza’s Contest of the Month: New Resolution. The goal was to take a scene from a game that was made for a 1990 or prior machine and redraw it in a higher resolution. *placed 2nd – Runner up in open category*
My first mini project using the Tiled application was an enjoyable experience. A friend of mine made a multiplayer PvP top down shooter game with a html 5 platform. He had several placeholder graphics that I was able to re-skin to give the game it’s own unique flavor. See the original screen capture below for comparison.