Test room for Foundational Assets
Foundational assets in Mecromage are the blueprint building blocks that indicate visual asset placement as well as game-mechanic specific objects. They are designed to easily swap in and out to create Environment Themes. They are instanced throughout the game in a way that allows them to be easily maintained. Continue reading “Mecromage Foundational Assets”
Art by Joshua Keyes – Characters and scene inspired by Castlevania, owned by Konami.
I decided it might be fun to submit a piece for Jazza’s Contest of the Month: New Resolution. The goal was to take a scene from a game that was made for a 1990 or prior machine and redraw it in a higher resolution. *placed 2nd – Runner up in open category*
My first mini project using the Tiled application was an enjoyable experience. A friend of mine made a multiplayer PvP top down shooter game with a html 5 platform. He had several placeholder graphics that I was able to re-skin to give the game it’s own unique flavor. See the original screen capture below for comparison.