I’ve be pretty crippled by the abundance of work that I must do in my game and daily life, so I’m looking for ways to revamp my current situations. I plan to attack the situation by giving myself proper tools and workflows to circumvent the speed bumps and focus on the hurtles. A new desktop arrangement, savvy task management tools, taking time to properly annotate and build personal references, and proper outlets for expression and logging are my initial thoughts on mitigating the madness.
I’ve been trying to finish up the basic thumb sketches for each of our now decided on 9 stages for the game. I was the areas to be recognizable much like old school SNES and NES games were. As soon as you saw a screen shot of any, even a super small one, you’d instantly know the area by the color pallet alone. This is the feeling I’m striving for atm.
There are some story elements that are fairly well worked out, and that provides me with a starting point for the area. This is an extremely rough draft, but its my day’s work and it does start to capture a bit of the feel that I am looking for in the Stage.
Heres a 2 min snap shot part of today’s work.
The Titan Ruins are a small group of shattered land masses that ever-float as do many similar geological occurrences in Neoblon. This collection of shatter planet is called the Titan Ruins. A very special place if one knows its history, for here is where the great Druid’s Keep stood, and where the last battle of the Titan’s devastating invasion took place. And where evil not only still lingers, but grows bolder by the passing of every night.
Titan Ruins :: Act 1 – Emerald Forest
I – Start – (the dungeon) in the Awoken Cave a hero emerges and finds the Mace of the Bear – Earth Cleric’s Mace.
II – Middle (the road)- Wondering out from the particular grove our hero hears of a dragon (Main Quest) and of a group of rock gnomes, the Golmaud, that have been enslaved by the lizard like Slithe (Sub Quest).
III – End (the castle)- Our hero saves the enslaved Golmaud from an Titan reforged factory. The Golmaud award the hero a Ship and explain that many more of their misunderstood kin are enslaved in the great Blood Mountain.
Titan Ruins :: Act 2 – Forgotten Keep
IV – Start – (the dungeon) in the Buried City a hero delves deep to finds the Axe of the Wolf – Fire Cleric’s Mace. She happens upon a group of free Golmaud who tell her of the Orb of Protection (Sub Quest) That may vanquish the Drake (Main Quest)
V – Middle (the road) – Fall like vale of wilderness and ruins await the traveling hero. She searches out the hidden entrance to the great Druid’s Keep amid the Fallen and buried buildings of old. There may be many caves and dangers among the ruins of a lost time throughout this trek. Abodes in Neoblon do not stay vacant of tenets for long..
VI – End (the castle) – The Druid’s Keep holds the answer to cleanse the land of evil, re enacting the tower of protection will exterminate all dark spawned beings. All about the Keep there is the presences of great and dark powers at work. The Tainted that roam, ever lost in the forgotten mage’s maze, find only brief reprieve from there perverted existence by the jealous lust that consumes them when they smell the flesh of the living near. The Hero finds the ancient construct, but the Orb of Protection (Sub Quest) has been removed. Obvious by the damaged tower’s walls and cieling – the Drake has already removed the dangerous orb – Nothing left to do but face the Drake on in its home.
Titan Ruins :: Act 3 – of Dwarves and Dragons
VII – Start (the dungeon) – our hero finds a shattered chunk of temple that and has been ancored to the Base of the Mountain here lies the Sword of the Lion – Storm Cleric’s Sword.
VIII – Middle (the road) – The Obsidian Fields are a vast and dangerous plateau of the Blood Mountain, none that live tell of it. Even if they survive they wish not to ever speak of the experience. The place is home to only those Golmaud that are hearty and unfortunate enough to have been banished to the harsh land.
IX – End (the castle) – Blood Mountain is the castle of the Dreaded Drake. Here the fiend enslaves and army of Golmuad and Slithe alike in a vast fortress of stone and Titan Scraps alike. Once defeated, our hero may relinquish the Orb of Protection from the clutches of the fiend. Once placed in the Druid’s Keep’s Tower of Protection, This artifact re-establishes the protective magics the druids enacted in this region to drive out any evil spells and dispel any denizens of darkness. If our Hero is astute, she will also find that a barrier is lifted from a great vault entrance deeper in the Druid’s Keep…
Titan Ruins :: Epilogue – Master of Puppets – The Mecromage
X – Epilogue (the hidden finale)- If the Hero ventures to the great Vault entrance they will notice the spell has been lifted from the great door, but yet it is too heavy to move. The Hero may move the door if they have found all 3 artifacts that unlock the Mech Suit ability. The Hero then reveals that a ‘Mecromage’ has been controlling the Drake throughout our story, had been the source of the Tainted creatures that drull about the Titan Ruins. He was merely controlling the Drake, enslaving the natives, and allowing the blame of evil magic to fall upon the poor wretches.
Drowning. That’s what it feels like most of the time I’ve been developing my Indie project, Mecromage. I’ve averaged about 12 hours a day on this week alone. Crafting story concepts, game mechanics, graphics assets, animated sprites, and 2d techniques I’ve done my part to push the first level of the game to about 70% complete. But really, at the end of the week, all I can think about is how fun the elevator challenge was, and how that success is what helps me to rise to the overwhelming challenges I will dive into yet again tomorrow.
Genre: Action, Adventure, Role-Playing, Platformer
Developer: Unchosen Paths LLC
Release Date: No official – Shooting for Winter 2013 but we could be years off..
About the Game
Mecromage is a role-playing platformer that focuses gameplay on meaningful combat, rewarding exploration, and immersive atmosphere. In a realm where Manacrafting has long ago beaten back technological titans and orbital invasions, an era of imbalance has settled, tainting the region and perverting its natural laws. Many secrets, artifacts, and tactics will need to be unveiled if one wishes to bring balance to the fantastic yet fragmented realm.
NEOBLON LOREPLEX: Large Invasion Assault Mech was part of great Invasion on Eblon untold years ago. The technologically powered race invaded the planet, thinking the target easy pray for resources. They were mistaken, and with Eblon’s combined mystic might they destroyed the invading army. Still, one could chance upon the site where the remains of one of these Titan’s has been buried by time and spite.
Neoblon’s culture and peoples should be well thought out, but the realm will always be rich with mystery. Using the most simple of medium reminds me of how important it is to leave the canvas’ door open, welcoming the viewer to enter by their own accord, and participate in imaging of the fantastic.
Its incredibly freeing and relaxing to sit with paper and pencil after a long day of digital grinding. I recommend it to anyone who enjoys any creative endeavor. There is just something about thee ‘ol analog that allows you to so simply focus on the art. I have gone months without putting pencil to pad and those times have hurt my development, surely. Pencil is forgiving, but not so loose as a digital canvas. The real world is full of imperfection, and the imperfection is what often leads to the most interesting path of ideas, what so tempts the imagination..
We are two man Indie dev team. This means production time is a big deal. When creating a game that is to be released on the PC platform primarily, its pretty important that you take into account what happens when players run your game on the vast variety of monitors and resolutions available. More assets means more time. This is the eternal struggle of Men. Well, mostly just us two.