Test room for Foundational Assets
Foundational assets in Mecromage are the blueprint building blocks that indicate visual asset placement as well as game-mechanic specific objects. They are designed to easily swap in and out to create Environment Themes. They are instanced throughout the game in a way that allows them to be easily maintained. Continue Reading
It was my first time making Cheermotes, and this is the result! Rifkin of BaseTrade, Starcraft commentator fame desired a very retro pixel style. Each Cheermote concept was his requested content. I tried to maintain the pixel vibe, but realized pure pixel art might not read well for the intended application, so I used a hybrid of pixel animations (produced in photoshop) and motion graphics (using Animate CC, formerly Flash). I feel the results turned out well.
Fun sprite work this week, crammed between meetings and feedback on first very rough full playthrough. Woohoo have a great weekend all!
Some concept work on group of enemies called the Elgon, for Indie game Mecromage.
This is a map screen I’ve been drafting up for a 2d platforming game. There are a lot of constraints to ensure the process is efficient to quickly develop more for different levels, and to ensure that we keep it as light as possible on the coding end as well. This is definitely a draft that I can see going in and adding some small effects to keep it feeling dynamic.
For all those who’ve played the classic X-COM UFO DEFENCE game, you’ll know that one of the most important skills to learn is how to stall for Day missions. Luckily, OpenXCom allows you to hover over a given crash site or terror mission until the glorious sun rises over the mission objective. Sometimes, however, you’ll have no time to wait.
This art was a joint effort between myself and a good friend, Kayfix. Still one of my favorite web comics ever!
If you are interested in X-Com or Open X-Com, feel free to check out youtube.com/StreetLevelGaming Those guys play too much of this game.
Inspired by the original X-Com game and their alloy armor, I decided to spent a bit of time imaging my team of badass alien brawlers. I didn’t reference directly the game, but purely went about illustrating the headshots from a sense of inspiration and how I saw a team of mine existing in a world where elite soldiers were trained to go head to head with an unknown and ever-present threat of extraterrestrial terror. Continue Reading