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Category: Indie Game Design

UF: VERG-Delvroid

Unchosen Forge: Validity Exercise in Retro Graphics – Delvroid

Team Aegis

Inspired by the original X-Com game and their alloy armor, I decided to spent a bit of time imaging my … More

avatars, cartoon, Imagine, Joshua Keyes, xcom

Yeah Yeah, But Did You See That Elevator?

Drowning.  That’s what it feels like most of the time I’ve been developing my Indie project, Mecromage.  I’ve averaged about … More

Joshua Keyes, Mecromage

Mecromage: About the Game

Title: MecromageGenre: Action, Adventure, Role-Playing, Platformer Developer: Unchosen Paths LLCRelease Date: No official – Shooting for Winter 2013 but we … More

Joshua Keyes, Mecromage

One Asset to Rule Them All–UI Resolution Issues

© Unchosen Paths LLC We are two man Indie dev team.  This means production time is a big deal.  When … More

Joshua Keyes

Master Haloth’s Trinkets and Trade

What wealth of junk or gem holds within this wizard’s collection of rare mana vessels and vintage kitten care contraptions?

Art, Concepts, Game design, Joshua Keyes, Mecromage

Problem: Dynamic 2d platform..

.. what am I really illustrating? So, what am I looking at? When your rendering anything artistically you want references, … More

Daily UP 2011.10.26

Goal:  Reset frame for hero and come up with some bad guys! Daily UP vLog: 2011.10.27

2d game, armor, Indie, Indie Game Art, Indie Game development, Joshua Keyes, Raihn, spartan, Speed Painting, Sprite, vlog, warrior

Daily UP 2011.10.25

2011.10.25 – Goal: Generate a screen shot of a game more rooted in the NES era. UP E2D – vLog … More

daily grind, Daily UP, E2D, Indie Game Art, Indie Game development, Joshua Keyes, photoshop, Raihn, Unchosen Paths
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