Art Study, Game Graphics, Indie Game Art, Tiled, Unchosen Paths

Mecromage Foundational Assets

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Test room for Foundational Assets

Foundational assets in Mecromage are the blueprint building blocks that indicate visual asset placement as well as game-mechanic specific objects.  They are designed to easily swap in and out to create Environment Themes.  They are instanced throughout the game in a way that allows them to be easily maintained. Continue reading “Mecromage Foundational Assets”

Design, Game Design, Illustration, Indie Game Art, Projects, Uncategorized, Unchosen Paths

Draft Concept- Map Screen

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This is a map screen I’ve been drafting up for a 2d platforming game.  There are a lot of constraints to ensure the process is efficient to quickly develop more for different levels, and to ensure that we keep it as light as possible on the coding end as well. This is definitely a draft that I can see going in and adding some small effects to keep it feeling dynamic.

Design, Game Design, Game Graphics, Indie Game Art, Indie Game Blog, Indie game Concept Art, Tiled

Study – Castlevania Legends

 

Art by Joshua Keyes – Characters and scene inspired by Castlevania, owned by Konami.

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I decided it might be fun to submit a piece for Jazza’s Contest of the Month: New Resolution. The goal was to take a scene from a game that was made for a 1990 or prior machine and redraw it in a higher resolution. *placed 2nd – Runner up in open category*

Continue reading “Study – Castlevania Legends”