Unchosen Forge: Validity Exercise in Retro Graphics – Delvroid
I still need to update the background of this image. I want to add parallax layers and updated environment graphics to give a better taste of where things evolved before the end…
Unchosen Forge: Viability Exercise Retro Graphics – Castleroid
Test room for Foundational Assets
Foundational assets in Mecromage are the blueprint building blocks that indicate visual asset placement as well as game-mechanic specific objects. They are designed to easily swap in and out to create Environment Themes. They are instanced throughout the game in a way that allows them to be easily maintained.
Art by Joshua Keyes – Characters and scene inspired by Castlevania, owned by Konami.
I decided it might be fun to submit a piece for Jazza’s Contest of the Month: New Resolution. The goal was to take a scene from a game that was made for a 1990 or prior machine and redraw it in a higher resolution. *placed 2nd – Runner up in open category*
I really enjoy doing artwork of all kinds. Often I believe I spread myself too thin creating so many types of graphics across so vast a spectrum. And then Twigly happens, and I remember that it’s these kinds of joys that keep me making graphics.
Nostalgia is not only a powerful source of motivation, but it incentives us to explore contemporary concepts from the past and carry forward that which stands the test of time. In this vein I enjoy taking a break from my usual set of tasks in order to pay respects to the masters of the past, and to hopefully glean some bit of knowledge myself.
My first mini project using the Tiled application was an enjoyable experience. A friend of mine made a multiplayer PvP top down shooter game with a html 5 platform. He had several placeholder graphics that I was able to re-skin to give the game it’s own unique flavor. See the original screen capture below for comparison.