LIAM–Large Invasion Assault Mech

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NEOBLON LOREPLEX:  Large Invasion Assault Mech was part of great Invasion on Eblon untold years ago.  The technologically powered race invaded the planet, thinking the target easy pray for resources.  They were mistaken, and with Eblon’s combined mystic might they destroyed the invading army.  Still, one could chance upon the site where the remains of one of these Titan’s has been buried by time and spite.

Forging Links

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Neoblon’s culture and peoples should be well thought out, but the realm will always be rich with mystery.  Using the most simple of medium reminds me of how important it is to leave the canvas’ door open, welcoming the viewer to enter by their own accord, and participate in imaging of the fantastic. 

Its incredibly freeing and relaxing to sit with paper and pencil after a long day of digital grinding.  I recommend it to anyone who enjoys any creative endeavor.  There is just something about thee ‘ol analog that allows you to so simply focus on the art.  I have gone months without putting pencil to pad and those times have hurt my development, surely.  Pencil is forgiving, but not so loose as a digital canvas.  The real world is full of imperfection, and the imperfection is what often leads to the most interesting path of ideas, what so tempts the imagination..

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One Asset to Rule Them All–UI Resolution Issues

menu_demo_08_invSD© Unchosen Paths LLC

We are two man Indie dev team.  This means production time is a big deal.  When creating a game that is to be released on the PC platform primarily, its pretty important that you take into account what happens when players run your game on the vast variety of monitors and resolutions available.  More assets means more time.  This is the eternal struggle of Men. Well, mostly just us two.

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Problem: Dynamic 2d platform..

.. what am I really illustrating?

image004So, what am I looking at? When your rendering anything artistically you want references, and lots of them. You are primarily creating a 2d illusion from a 3d concept, most of the time something from the world we live in. For the old school platformer I’ve found that from where the character’s feet meet the ground and toward the viewer ‘thar be dragons’, as a mindful adventure once said.

 

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Team Eve Gaming Logo

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Creating Team Eve’s logo was a rewarding experience, and a test of the process of achieving a shared vision with a client.  Below I discuss the process I used to communicate online, across the globe, to deliver not only a logo for an up and coming eSports team, but some working assets for their web and streaming needs.

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