This is an image I rendered in order to place on my PSN profile. I wish I could make it my avatar for PSN as well as Bungie.net, but alas the fates have not willed it. I feel the image is incomplete, but I’ll need to execute the draft and give it some time to watch and learn to decide how best to proceed.
TeamLiquid, Twitter, Bungie Creations
It was my first time making Cheermotes, and this is the result! Rifkin of BaseTrade, Starcraft commentator fame desired a very retro pixel style. Each Cheermote concept was his requested content. I tried to maintain the pixel vibe, but realized pure pixel art might not read well for the intended application, so I used a hybrid of pixel animations (produced in photoshop) and motion graphics (using Animate CC, formerly Flash). I feel the results turned out well.
Fun sprite work this week, crammed between meetings and feedback on first very rough full playthrough. Woohoo have a great weekend all!
Some concept work on group of enemies called the Elgon, for Indie game Mecromage.
Twitch emoticons I’ve been working on today to submit to Kripp. Any feedback is appreciated. Continue Reading
This is a map screen I’ve been drafting up for a 2d platforming game. There are a lot of constraints to ensure the process is efficient to quickly develop more for different levels, and to ensure that we keep it as light as possible on the coding end as well. This is definitely a draft that I can see going in and adding some small effects to keep it feeling dynamic.
Art by Joshua Keyes – Characters and scene inspired by Castlevania, owned by Konami.
I decided it might be fun to submit a piece for Jazza’s Contest of the Month: New Resolution. The goal was to take a scene from a game that was made for a 1990 or prior machine and redraw it in a higher resolution. *placed 2nd – Runner up in open category*